Saturday, 20 October 2012
League Game One: Me vs. Furlong's Chaos Daemons
I didn't do a full battle report, given that some of my models are barely assembled nevermind painted. It was against Furlong's Daemon Army, consisting of pink horrors, a frickin' huge unit of Screamers, three units of flamers, a winged daemon prince, Lord of Change and Fateweaver.
I got creamed. Tabled, in fact.
The main problem was the presence of Flying Monsters. Fateweaver is a powerful model, and I was keen to blast him out to deny the inv. save that he was providing. But with no real Skyfire, other than my Inquisitor manned Quadlaser (which wasn't enough) I had a problem. I layered wave after wave of fire into those guys and barely got anywhere. At one point I managed to crashland the git into the ground and my Purifiers managed to assault him but, no, he survived that. *Three* flying daemons just proved too much to take. I just couldn't handle it. And in laying in fire against them, I was ignoring things like the Screamers and Flamers, who decimated me. In retrospect I'm thinking I should've ignored them more, and paid more attention to the Screamers which mowed through Terminators and vehicles like nobody's business.
My Leman Russes were less effective than I'd hoped. My Imperial Guard troops far more so! I bought them thinking that they could sit on my back ranks, holding objectives and that sort of thing, and because there'd be so many units of them it'd be hard to kill them all. Mal, in conversation, worried that they might not be that long-lived. Surprisingly, they were, and - whilst I was tabled - they managed to last three turns against the onslaught of numerous greater daemons. Simply having multiple units of them really gave them a long lived property. Indeed, massed lasgun fire was fairly effective, and the mortars gave me a range of options so that they could interact with activities on the other side of the battlefield quite effectively. If it wasn't for the fact that my Grey Knight vehicles and Grey knights troops were being eliminated in quick form, that support might've come in useful. But, the poor Leman Russes, weren't effective against an army that has inv. saves, is immune to instant death and fields small units. Ah well. It's not, like, as if HALF THE LEAGUE IS MADE UP OF CHAOS DAEMON ARMY LISTS!
So, a humiliating beginning to the League. And, whilst the dice gods certainly weren't with me, they weren't far against me (Furlong had very bad luck getting his reserve rolls.) So I'm not looking forward to the next FIVE matches I have to fight against Daemon armies. You'd have thought your Grey Knight troops would be well equipped for that. But, no, as the daemons had long range low AP weapons, inv. saves and all non-horror troops could screw me in close combat, it was a bad deal all around. Maybe next time I'll ignore the Flying Monsters, and see how I get on?
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