Saturday, 20 October 2012

League Game One: Me vs. Furlong's Chaos Daemons


I didn't do a full battle report, given that some of my models are barely assembled nevermind painted. It was against Furlong's Daemon Army, consisting of pink horrors, a frickin' huge unit of Screamers, three units of flamers, a winged daemon prince, Lord of Change and Fateweaver.

I got creamed. Tabled, in fact.

The main problem was the presence of Flying Monsters. Fateweaver is a powerful model, and I was keen to blast him out to deny the inv. save that he was providing. But with no real Skyfire, other than my Inquisitor manned Quadlaser (which wasn't enough) I had a problem. I layered wave after wave of fire into those guys and barely got anywhere. At one point I managed to crashland the git into the ground and my Purifiers managed to assault him but, no, he survived that. *Three* flying daemons just proved too much to take. I just couldn't handle it. And in laying in fire against them, I was ignoring things like the Screamers and Flamers, who decimated me.  In retrospect I'm thinking I should've ignored them more, and paid more attention to the Screamers which mowed through Terminators and vehicles like nobody's business.

My Leman Russes were less effective than I'd hoped. My Imperial Guard troops far more so! I bought them thinking that they could sit on my back ranks, holding objectives and that sort of thing, and because there'd be so many units of them it'd be hard to kill them all. Mal, in conversation, worried that they might not be that long-lived. Surprisingly, they were, and - whilst I was tabled - they managed to last three turns against the onslaught of numerous greater daemons. Simply having multiple units of them really gave them a long lived property. Indeed, massed lasgun fire was fairly effective, and the mortars gave me a range of options so that they could interact with activities on the other side of the battlefield quite effectively. If it wasn't for the fact that my Grey Knight vehicles and Grey knights troops were being eliminated in quick form, that support might've come in useful. But, the poor Leman Russes, weren't effective against an army that has inv. saves, is immune to instant death and fields small units. Ah well. It's not, like, as if HALF THE LEAGUE IS MADE UP OF CHAOS DAEMON ARMY LISTS!

So, a humiliating beginning to the League. And, whilst the dice gods certainly weren't with me, they weren't far against me (Furlong had very bad luck getting his reserve rolls.) So I'm not looking forward to the next FIVE matches I have to fight against Daemon armies. You'd have thought your Grey Knight troops would be well equipped for that. But, no, as the daemons had long range low AP weapons, inv. saves and all non-horror troops could screw me in close combat, it was a bad deal all around. Maybe next time I'll ignore the Flying Monsters, and see how I get on?

LWA League List


LEAGUE GAME ONE

So, the LWA back in Liverpool has started an 1800 pt 40K league. I've knocked up a list:

Penmarch 29th Armoured Cavalry: Sackcloth Company
List Type: Grey Knights with Imperial Guard Allies
________________________________________
HQ (Grey Knight)
‘Inquisitor Tuck’ Ordo Malleus Inquisitor
‘Three Dead Men Walking and a Git with a Shield’ 3 Acolytes w/ melta gun and 1 Crusader
Dedicated Transport: Chimera
Troops (Grey Knight)
‘Brother Hamley’s Parade Unit’ 5 terminators w/ psycannon, one hammer, one halberd, one sword and the Justicar with hammer.
‘Adriar Leesh’s Squad’ 5 man strike squad w/ psycannon
Dedicated Transport: Razorback w/ psybolt
Elite (Grey Knight)
‘Anston Jondy’s Squad’ 5 man Purifier unit w/ two psycannon, one halberd and daemon hammer for the Justicar
Dedicated Transport: Razorback w/ psybolt
Heavy (Grey Knight)
‘Brother Mack’ Psydreadrifle: Dreadnought w/ psybolt ammunition and two autocannons.
‘The Leibugill’ Land Raider w/ searchlight
Fortification (Grey Knight)
‘The Sackcloth’ Aegis defence line w/ quad laser
________________________________________
HQ (Imperial Guard)
‘Chef d’escadron Samuel Sardou’s Company Squad’ Company Command Squad w/ mortar
Troop (Imperial Guard)
‘Sous-lieutenant Lachance’s Squad’ Platoon Squad
‘Maréchal de Logis Avant’s Squad’ Infantry Squad w/ plasma gun and mortar
‘Maréchal de Logis Dupré’s Squad’ Infantry Squad w/ plasma gun and mortar
‘Brigadier Dautin’s Mortier Squad’ Heavy weapons squad w/ krak grenades
Heavy (Imperial Guard)
‘Les Revanchers’ Unit of 2 Leman Russ Battle Tanks


After the destruction of Penmarch during the 27 Year Seal, the 29th Armoured Cavalry of Penmarch turned to worshipping chaos. Their corruption was discovered by Inquisitor Tuck of the Ordo Malleus, who had their taint wiped out in the Battle of Tonic 922.

Whilst the people of Penmarch had no planet, they still had a mobile Imperial Guard force. From the ranks deemed pure, Tuck arranged for the reformation of the 29th so that the Regiment could rescue its name and honour in the eyes of the Emperor. Guided in these tasks by the 2nd Brotherhood, the new 29th Armoured Cavalry fought a campaign for four years alongside their Grey Knight allies, knowing full well that when they parted ways their sacrifice would be completed at the end of an Astartes’s storm bolter. This list represents Sacklcloth company near the end of its career, when many of the Regiment had already died in battle, and the Knights almost numbered as many as they did. Samuel Sardou has just been promoted to Chef d’escadron (replacing the previous Company Commander who passed away from blood poisoning contracted from a rusty nail in the Fleet laundry room whilst he hand washed his favourite shirt.)

It was shortly after this series of conflicts that the 2nd Brotherhood were recalled to Titan and the survivors were led out to the barren fields of Wreckside, and everyone shared a final prayer before Leesh’s company ensured the purity of their souls by ceremonially executing them.