So, following the last game we had a rematch. We played *basically* the same lists as the last game (I tweaked mine, and lost a few men here and there to pick up a few upgrades here and there.) So that's Mal's Eldar versus my Grey Knight plus Imperial Guard list. (Check the last game report for the list.) I decided not to do a battle report as we started late and I had work the next day, but Mal took the following photos (apologies for the quality.) It was a fairly exciting game, so I thought it was worth writing something up!
We were playing Dawn of War and Big Guns Never Tire. Here's the map from two angles:
I was in the sparsely populated half of the table, whilst on the other side was a corner filled full of ruins. One objective was in the ruins, and one on the other table side in a forest. The westside of the table had a triangle of objectives. I was on the side without the ruins. I figured I should place my conscripts in the forest - there was a lot of them, and they could sit on that objective and suck up a lot of fire. I needed troops to take the triangle of objectives, and opted for the rest of my platoon to do that. In the middle of the table I placed a rhino with psycannons, the leman russ, the two dreads and a chimera with my librarian and the melta armed acolytes in it. I was deepstriking a strike squad and five terminators with Shanks, my inquisitor. (My alternative deployment plan, by the way, was to put a small number of troops on the table, reserving some of the platoon and outflanking my Inquisitor with the Chimera full of acolytes (he had the outflank warlord trait!): that way, we might get some of his tanks on the outflank reserve, and my troops could charge on in just the right place, rather than placing on one side of the table and then having to slog to the other after Mal deployed away from me. I knocked that plan on the head when I realised my Inquisitor couldn't use his Divination powers to get the meltas in the Chimera twinlinked as you can't use psychic powers in reserve, and that the platoon has to reserve and deploy all together.)
Unsurprisingly, Mal placed all his guys in the cover of the ruins.
Nightfighting was rolled, so I decided, in the main, to just get into position rather than wasting shots. My platoon charged forward onto the temple of skulls, where the triangle of objectives were. However bad rolling meant that they were basically left out in the open. The vehicles moved forward and popped smoke, and a few shots went off into the middle of nowhere to no effect. Mal moved on up.

So you can see in the photo above the bottom left jet bikes behind his Dire Serpent, then further up is Eldrad's Coward Falcon, and then the Fire Serpent - loaded with ten Fire Dragons - moving up right next to my vehicles ready to blast them. In the bottom right you can see my conscripts; on the hill in the centre you can see the (still partially assembled) Leman Russ with the rhino and chimera just behind it. Then, further behind that, you can see my imperial guard platoon: a mortar team in cover, holding back, and the rest making a run for the hill. Oh, and in the top left you can see a bunker. The figures on top are actually 'in' it, and are guardians. Mal intends for them to sit there, safe and sound, and then leg it for the objective near the end.
Here's a shot from another angle:
So now it gets funny. We wasted the Fire Serpent. Blew it to pieces. The damn thing was Fortuned, but I nonetheless exploded it to hell and back. My Leman Russ then annihilated the Fire Dragons stood in the remaining crater, and we mopped up afterwards with whatever was left. My deep striking units also came in. Both came right next to the table edge. This was a mistake: I should've placed them in range of Mal's units but on the other side, heading towards the table centre, so they'd be in a better position when the Eldar naffed off (which they did the next turn.) We tried shooting the jet bikes (no great effect) and we shot the rangers sat atop the ruins (killing a bunch who then went to ground.) Mortar fire scattered off and took out a few more jet bikes (I think I was aiming for Sweeping Hawks who were about to charge my vehicles and dreads - I was as happy with the scatter as I would've been otherwise.) Meanwhile, the plasma on my platoon and the psycannon on the interceptors just pounded the bunker in the hope of blowing it up so I could kill his guardians and take out one of his few troop units.
Next turn, the avatar charged my Leman Russ, destroying it. Oops. The Hawks charged my dreads, doing both of them at the same time as I'd placed them so close. Their haywire grenades made short work of them over the next few assault rounds. Double oops. Here's the picture. Note the extra craters on the hill where once the Leman Russ was (this piccy is from while the hawks were assaulting the dreads.)
And here's a shot from the other side:

You can see in this one the War Walker that came in on the table edge close to my infantry on the Temple of Skulls. The interceptor squad and the platoon turned their psycannon and plasma to killing it. But whilst it was there it managed to do some serious damage to my mortar team which were then finished off by - if I remember correctly - some long range fire from some vehicles (it was the S6 fire that did it - mortar teams should, quite reasonably, have Eternal Warrior - it makes no sense that you can instant kill them!) My termies and strike squad finished off the rangers, and then tried to move back into the fray. They were a fair distance from anything, though, because of my dodgy deep strike placement. Mal's Dire Serprent had moved over to the forest with the conscripts, so the obvious choice was for me to support them and I made my move for it. If I remember correctly, the bladestorm his Avengers laid down on my conscripts was fairly ineffective.
In the centre of the table the Avatar was advancing on my Chimera and Rhino. Here I'd lost control of my senses. What I should've done: there were no objectives there; there were objectives elsewhere; I had no way of stopping the avatar; ergo I should've slammed into reverse and left. For some reason I didn't see it that way and stayed put, plowing fire into the avatar in a particularly ineffectual manner. He speared my Chimera, destroying it, and then charged my librarian and his acolytes. He rolled double 1.
Saved.
This is a photo shot from a fair distance away, but this is what it looked like:
Next turn was fairly funny. My Libby managed to get the 'ignore cover save' power up on his boys, and they made it by a smidgen of an inch within 6" of the Falcon. Which we then blasted. And blew up. Deprived of his scoring tank, Mal was not amused. Obviously Mal then charged them with the avatar, which - this time - succeeded in making it. But my Crusader would last a fair while, and - whilst he'd pass over before the end of the game - the combat would keep going until the end of the game.
On the other parts of the board I was *still* smashing into the bunker, and getting nowhere. My dudes were spreading out across the temple of skulls ready to charge the objectives near the end of the game. On the other side of the table (in the bottom of the photos) I moved two strike squad members back onto the objective in Mal's deployment zone (they'd taken some long range fire) and hooked Shanks up to them to be a human shield. The Terminators charged down towards the Dire Avengers which were still hanging around the conscripts, harrying them.
Near the end it started getting tricky. Eldrad and the warlocks charged up onto the Temple of Skulls. I spread my men around in an effort to force his Destructor template to be as ineffective as possible. I split the two units into a V shape so that, as you have to flame as many people as possible from the unit you're shooting, he'd annihilate one and only clip the other at best. That worked (I think the other unit got off scot free!)
The terminators made their way to the conscripts. Mal moved his Dire Serpent between the ruin and the other piece of terrain next to it, blocking my passage through so I had to go the long way around. You can see it in this photo in the bottom left:

Meanwhile his Dire Avengers were sat next to the objective, gunning away. My terminators *just* managed to see their way around so one could see them. They charged and, whilst one died on the way in, they managed to assault his dire avengers. Rules question: to assault you have to be able to see the unit; if a figure dies on the way in so the remaining units *can't* see the assaulted unit, does the assault still take place (if they're in range?) We ruled 'yes'. Here they all are in the bottom of the photo:
I butchered them and the one remaining figure did a runner.
His guardians legged it from the bunker in order to get onto one of the objectives. I sent my interceptors over using their movement power, and spread them out in a long line, 2" seperated, forming a wall that his guardians couldn't get through. You can see them in the middle-right of the photo (this photo is from Mal's turn, as you can see his Dire Serpent has moved to the right.)

And that Dire Serpent moved so that it could get onto the objective in his deployment zone, tank shocking my dudes away from the objective so they were no longer within 3". He also dropped the Hawks on the objective my conscripts were on, contesting it. The Warlocks were contesting the objective that the remaining platoons were on. So I had *no* objectives. Worse, Eldarad breaks off and - and this is tactical genius - Mal mind wars the interceptor squad. He gets to pick a minature of his choice, so mind wars the centre figure. He kills him, leaving a hole in my interceptor line. Now his guardians can get through! He runs them, but they fail to make it to the objective because the roll is so low.
My heart sinking, we roll the die for the game ends. It goes on!
My terminators and conscripts slaughter the Hawks, regaining that objective. Shanks and the strike squad shuffle around so they're on the other side of the Dire Serpent and next to the objective, shooting it and blowing it up (leaving a space you can see in the photo below - bottom left.) Sure, the warlocks wipe out the platoon, but my rhino, which has been driving away from the avatar for a few turns, deposits a strike squad which shoots his guardians to death and runs onto the objective. Now Mal has no scoring units, and - whilst he can probably contest the objectives in the triangle near the temple of skulls - I've definitely got the two objectives at the bottom of the photo.
Win for me!
I made a gross tactical error in this game: leaving the Chimera and the Rhino in the table centre to face off the avatar. And that double 1 Avatar charge basically made the game a lot easier (would I have won if the Falcon had survived? Maybe... I'd have to think about that.) And I wasn't entirely unlucky annihilating his Fire Dragons. And I need to deep strike my dudes into better positions so they're not left slogging it to the other side of the field once they've come in (a serious problem when playing Eldar as they can fly off every which way but loose!)
I think I need to drop the terminators. They're not doing it for this list. Swapping them for a 10 man strike squad means I'll (when combat squadded) have two more troop units, which adds to my ability to manoeuvre around the battlefield. But I have to be careful not to build an Eldar-only killing army (esp. as I could likely do a better job than the list I have if that was the aim!) but I think the loss of 2+/5++ isn't that much of a cost when you're getting twice as many lads in return. I'll just have to keep my eye out for any AP 3 weapons when combat starts... (And work harder at keeping my dreads alive!)










