Thursday, 12 April 2012

The Psallot Doxat of the Second Brotherhood: My Tournament List

Right, my Grey Knight army is all painted: I give you, the Imperial Psallot Doxat of the Second Brotherhood. I'm particularly happy with it. It's the list I used for the tournament and the pre-games I played against Dave's Deathwing (the battle reps of which I'll post in a bit.)

1500 points.

HQ
‘Leor Kypri’ Ordo Xenos Inquisitor w/ combi-melta, bolt pistol, power armour and psychotroke grenades 
‘Krise, Lord of Thorpe’ Librarian w/ Sanctuary, Quicksilver, Shrouding, and Might of the Titans. 

Elite
‘The Vernon Brigade’ (Motto: ‘We’re with the ape.’) Inquisitorial Henchmen: 3 Servitors w/ multi-melta, three warrior acolytes, mystic and Jokaero Weaponsmith.
Dedicated Transport: Chimera w/ heavy bolter and multi-laser

Troops
‘Brother Hamley’s Parade Unit’ 10 Terminators w/ psybolt ammunition, 2 w/ psycannon (and sword), 2 w/ daemon hammer, 2 w/ halberds and 4 w/ swords. 
‘Sharn Donagh’s Squad’ 6 man strike squad, w/ warding staff for the Justicar and psycannon 
Dedicated Transport: Razorback w/ psybolt ammunition and dozer blade 
‘Adriar Leesh’s Squad’ 6 man strike squad w/ psycannon
Dedicated Transport: Razorback w/ psybolt ammunition  

Heavy Support
‘Brother Mack’ Psydreadrifle: Dreadnought w/ psybolt ammunition, and two autocannons. 
‘Brother Sando’ Psydreadrifle: Dreadnought w/ psybolt ammunition and two autocannons. 


Here's a long shot of the entire army (this isn't all my figures, just the ones I've stuck in my most current army list - in particular I've dropped the Vindicare Assassin, which is a shame as she turned out quite well.)


So the army is led by an Ordo Xenos Inquisitor, Leor Kypri, pictured below with his warband (The Vernon Brigade, whose motto is 'We're with the ape.')


So the men in suits are the warrior acolytes. I liked the idea of the Inquisitor heading into the local canteen and saying 'You, you and you - you're with me.' and then just leading the poor sods onto the battlefield. They've got pistols. And a briefcase. I think 'Briefcase' should be a 1 point close combat weapon... There's also the Mystic, painted in 1950s 'woman in sci fi film' style. For the inquisitorial warband I took the opportunity to go out and buy some non-GW figures. Those guys were from the Kiss Kiss Bang Bang range (http://www.artizandesigns.com/list.php?man=9&page=1). The Jokaero, pictured just at the back, is obviously straight from GW. I've seen space monkeys on sale, so I kinda regret not buying them and using them as warrior acolytes instead. If I ever become bored, I'll write a Jokaero Fandex and populate it with converted futuristic lizardmen and Jokaero monkeymen. It'll be ace. So ace, I might stick that on the 'to do' list.

The other figures are MERCS figures (http://store.mercsminis.com/collections/mercs-miniatures). I saw them at Essen, back in October, where Steve from the York branch of Travelling Man was introducing me to the game over a plate of unappetising salad (lesson: Germans think if you're a vegetarian you both hate food, and yourself.) The figures are actually quite nice - the Inquisitor has worked out very well in my opinion. The remaining figures I decided would make good, multi-melta wielding servitors. They worked out poorly but this was because of my paint job. I was going for a brass feel about them, and it turned out to be ugly as heck. But, well, they're painted now and I'm in no rush to strip them.

Next up are:


The 10 man strong terminator squad ('Brother Hamley's Parade Unit') led by Krise, Lord of Thorpe, the librarian. Not much to say, although they are very pretty.



I might need to buy a better camera as the photos aren't entirely in focus...


OK, I'm *very* proud of Brother Mack and Brother Sando, my Psydreadriflemen. I scratchbuilt three of the autocannon arms from foamboard, card and plastic rods (they would be the ones that aren't farthest left.) Using magnets to hold them in place they afix nicely, and pop off quite easily when disabled. The arm on the Venerable dreadnought was poorly balanced, so I built a banner for it (the paperclip that holds it aloft doubles for holding the arm in place.)



The banner is just tissue paper soaked in PVA. It's fragile, and I might need to replace it with something stronger and more permanent, but it'll do for now. I might do a brief 'how to' guide on how to make the arms given that I haven't seen one on the internet. They don't look amazing, but do look fairly good at the 2' distance (which, frankly, goes for my whole painting technique - looking better at closer than 36" is basically pointless as far as I'm concerned, especially as my shaky painty hands don't discharge the responsibility  for anything more.)


 Finally, the vehicles - two Psyrazorbacks and a Chimera.



  

That blade is removable and mangetised. I might replace it with the dozer blade that comes with the Chimera kit instead (although I need to hold something over to scavenge for making objectives.)

 And, of course, what army is complete without at least some PAGK:


As you can see, I painted the Knights themselves with black skin. It was semi-effective. At the end of the day I can see why so many people make their men Caucasian - the lighter skin tone contrasts more with the base colours and stands out better. It's like an acrylic racist conspiracy. But they've not worked out too badly here, though they might need some drybrushing.

Okay, over to the army make-up and why I selected what I did.

HQ

‘Leor Kypri’ Ordo Xenos Inquisitor w/ combi-melta, bolt pistol, power armour and psychotroke grenades

‘Krise, Lord of Thorpe’ Librarian w/ Sanctuary, Quicksilver, Shrouding and Might of the Titans.

So the inquisitor is there mainly because I like toys. And psychotroke grenades are cool toys. I've given him a combi-melta to give an extra anti-tank option. The Librarian has become the lynchpin of the force, equipped with Shrouding (obviously!), and Might of the Titans for, yet more, anti-vehicle action. It was a toss up between Quicksilver and Warp Rift. Having played a few games, and never having used Warp Rift, I opted for Quicksilver. 

Elite

‘The Vernon Brigade’ (Motto: ‘We’re with the ape.’) Inquisitorial Henchmen: 3 Servitors w/ multi-melta, four warrior acolytes, mystic and Jokaero Weaponsmith.
Dedicated Transport: Chimera w/ heavy bolter and multi-laser

So these guys initially started off as a tiny unit. I bought them to get access to the Chimera, in which I planned to stick the Vindicare assassin. But some calculations showed me that, actually, the assassin - which at best can get but a single roll on the damage chart per turn - was crap. I stand by that decision, and I think multi-meltas are more versatile. I plan to stick the Inquisitor with them in Chimera until they get close at which point he breaks off - even then they still get a turn of firing in, as the Inquisitor only needs to be near them at the start of the turn for them to negate having to roll to act. The Jokaero was irresistible.  

Troops
‘Brother Hamley’s Parade Unit’ 10 Terminators w/ psybolt ammunition, 2 w/ psycannon, 2 w/ daemon hammer, 2 w/ halberds and 4 w/ swords.

Pyscannons - no brainer. Daemon Hammers? If anything, I need more of them but I didn't initially model enough hammers. Those babies are great at cracking into vehicles. The psybolt ammo is well worth the points when taking them in a unit of 10. Obviously I intend to combat squad them into two units of 5 on most occasions. The halberds are a small add on, and I intend to stick both halberds in the same combat squad - it gives just that little, tiny extra bit if versatility in close combat. Similarly, I bought the mystic so that I can charge the vehicles forward at 12" and then they teleport in on the second turn with an extra 6" gain. I'll do this mainly against LR heavy forces (where the attrition on the terminators could be a pain, and where I need the terminators as I need their Might of Titans in order to get into the LRs) and Dark Eldar (where Dark Lance fire will likely blow away a fair few terminators if they walked in, and where small arms fire when they deep strike in will be enough to blow away a few skiffs.) Let's see how well that plan goes in action, given that every other time I've predicted that X, Y and Z would happen given the list I had that plan went totally tits up.

‘Sharn Donagh’s Squad’ 6 man strike squad, w/ warding staff for the Justicar and psycannon
Dedicated Transport: Razorback w/ psybolt ammunition and dozer blade

‘Adriar Leesh’s Squad’ 6 man strike squad w/ psycannon
Dedicated Transport: Razorback w/ psybolt ammunition

Standard load out. Those psyrazorbacks are ace man. They *chew* through Dark Eldar in a dreamlike manner, making a mockery of their FNP. It's just ace. I intend to flank the chimera with both razorbacks. I imagine that a block of three vehicles can't move across terrain without hitting something that's difficult, so the dozerbladed razorback is going to be deployed such that it's that vehicle that has to pass through the terrain and the other doesn't (that's five points saved.) Similarly, I'm hoping one warding staff will do, and I'll just work hard to ensure that the unit with the staff is close to where they need to be when that time comes.

Heavy Support

‘Brother Mack’ Psydreadrifle: Dreadnought w/ psybolt ammunition, two autocannons.
‘Brother Sando’ Psydreadrifle: Dreadnought w/ psybolt ammunition and two autocannons.

Man, GW just pissed over their own rules system by allowing these guys in. So S8 shots at 48"? Anti vehicle and anti infantry (they *chew* through ork nobz; it's all kinds of funny.) I nearly dropped the assassin in favour of these guys, but decided against it as it'd be a bit of a dick move to load up on Dreadnoughts. They stand at the back, behind the block of three vehicles and blow up enemy vehicles, maybe locking some units into close combat.

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